knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 16:00:00 -
[3] - Quote
Just gonna post this here if you don't mind=ƒÿÅ
Currently our FW system is pretty much the same as a pub but we get paid LP and we fight in faction districts. There's not much to it than that.
I have an ideas that could be possible for the use of FW:
Make a system where it allows us to have our corps be involved in our preferred races districts, thus allowing structures and such similar to PC to be built in FW space, and granting small bonus's to those members of the controlled structures.
This way you and your corp can be more involved in FW and receive bonus's for aiding your corperation in your given faction, and also creates this similar 'PC' like drive to fight in FW and conquer districts for your faction and allow eve players to attack and protect districts for more purposes and reasons. Possibly have it like eve and make it a 5 level 'tier' system and at each 'tier' it provides a bigger bonus/perk.
It would also give FW based corps a more incentive to invest in FW as they would have more reason to spend more isk on districts and FW battles since they have something invested in their.
And matchmaking, Why is it that it is player based when clearly that queuing for battles is nearly impossible for half the day because nobody is going to bother with it unless they see that the timer is working right and not set to 0:00. It should be that as long as there is a minimum of 8 players on both sides that there should be a qued battle but once in the warbarge there is a 2-3 minutes wait for more players to join, otherwise it should just put the current players in anyway and whoever wins, wins that battle And also affecting the districts structure(s) if it has one. I'll get more into this in a bit.
And there needs to be a restriction of some sort so new clones don't join an FW from the straight away like the unknowing noobs they are. Perhaps if you are less than 3-4 million so than you can't join, or
As for structures: Make it similar to PC structures but with a little more than just the usual. Unlike PC, there should be no production facilities since your faction empire will provide the clones for you, we don't want this being like PC where all districts will most likely have production facilities on them.
'Planetary command base' - the 'HQ' for your corperation, the first building that you should have to start out with which is pretty much your base of operations. It allows you to manage other structures from your command base and, if possible like eve, upgrade your command base to another 'tier' for better bonus's.
'Planetary defense grid' - allows the corperation to see all the battles that are currently happening and can make a district harder to 'flip' into a vulnerable state. A corp can strengthen this structure for better defense of a district.
'Placeholder name' - this structure gives you an isk payment(along with your LP payout) of a certain amount per level of the structure. L1 gives 75k, L2 gives 125k, L3 gives 150k, L4 gives 175k and L5 gives 209k. Only 1 is allowed.
'Strategic combat center' - allows you to set an attack or defend contract on a district. This way if FW isnt up and ready when you want to, then this will allow you to get a battle going. Currently our stupid matchmaking system is exactly like pubs but requires a full team on both sides in order to have a battle, and that is just utter BS.
'Strategic research facility' - allows the corp to research small "bonus's" that can help them either passively or through being active Corp faction standings: I know Eve has corperation standings and if this applied to dust for faction warfare that would be very useful and also determined what structure you can and cannot upgrade that your corp owns.
As for other things, Orbital bombardments currently warbarge strikes are allowed in FW, which in guessing is obviously not intend; it should only be allowed by Eve players which I actyally liked about that. And we still don't have all of the other weapons in the faction store for certain races while others have all of their gear, which isn't entirely fair to be honest, all factions should have all of their appropriate gear and non of it should be missing.
Faction suits: As an incentive to get players to use faction suits, it would be great if each faction granted bonus's for all their suits depending on which which race are. Something that's seems reasonable and shouldn't be too "powerful" in any way granting one suit better advantages over the other. Suggestion by Aero: Imperial Guard: +5% max armor to all Amarr dropsuits Republic Command: +5% shield regen to all Minmatar dropsuits Federal Defense Union: +5% armor regen to all Gallente dropsuits State Peacekeepers: +5% max shield to all Caldari dropsuits
faction vehicles: Federal Defence Union: 5% to armor regeneration of all Gallente vehicles State Peacekeeper: 10% to max shield of all caldari vehicles
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
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knight guard fury
Carbon 7
1579
|
Posted - 2015.03.30 01:58:00 -
[4] - Quote
I would also like to add that the factional suits and vehicles should be more racial based when it comes to color scheme instead of that camp texture and make them "stand out" more when worn on the battle field.
Also I also have to disagree with the removal of isk removal on LP dropsuits prices, that wouldn't be right and even in eve you have to pay isk along with your LP
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
knight guard fury
Carbon 7
1580
|
Posted - 2015.03.30 02:24:00 -
[5] - Quote
Aero Yassavi wrote:knight guard fury wrote:I would also like to add that the factional suits and vehicles should be more racial based when it comes to color scheme instead of that camp texture and make them "stand out" more when worn on the battle field.
Also I also have to disagree with the removal of isk removal on LP dropsuits prices, that wouldn't be right and even in eve you have to pay isk along with your LP Why do we have to follow EVE step for step? I pointed that out in the doc. Obviously LP prices would be inflated upon ISK removal If isk was removed from LP dropsuits everyone would farm LP to aquire dozens and dozens of proto LP dropsuits and so fourth And plus, think of it as a "tax" to your faction
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|